Monday, March 17, 2008

Penjelasan Mon_controls

# This file allows specific AI control for certain monsters
#
# Syntax:
#
#
# : Name of monster as found in monsters.txt (not case sensitive)
#
# :
# -1 means to leave the monster alone, even if it attacks you.
# 0 means to leave the monster alone, unless it attacks you.
# 1 means to always auto-attack this monster.
# 2 means always aggressive, auto-attack this monster when it appears, even if sitting.
# 3 means to attack the monster once (provoke) then leave it, useful for mobbing.
#
# :
# 1 to teleport if the monster is on the screen.
# 2 to teleport if the monster attacks you.
# 3 to disconnect if the monster is on your screen.
# This is only used in auto-attack mode.
#
# : Put a 1 to only attack the monster in the search mode.
# This is only used in auto-attack mode.
#
# : Set to 1 if you want to interrupt spells casted by this
# monster.
#
# : Only auto-attack this monster if your level is higher than the
# specified level.
#
# : Only auto-attack this monster if your job level is higher than
# the specified level.
#
# : Only auto-attack this monster if your HP is higher than the
# specified amount. The HP is not specified in percentage.
#
# : Only auto-attack this monster if your SP is higher than the
# specified amount. The SP is not specified in percentage.
#
# : Counts this monster as the specified amount aggressives. Supports floating point numbers (eg 1.8237402).
# Example:
# (config.txt)
# teleportAuto_minAggressives 6
# teleportAuto_minAggressivesInLock 6
#
# (mon_control.txt)
# Hydra 1 0 0 0 0 0 0 0 0.2
# Merman 1 0 0 0 0 0 0 0 2
#
# If there's five hydras and two sword fish attacks the bot, it won't
# teleport away since the aggressives are counted as 5*0.2 + 2*1 = 3
# However, two marcs and two merman will make it tele away because
# it sees 2*1* + 2*2 = 6 aggressives.
#
#
# Monsters not found in this file, or flags not specified will default to:
# = 1
All 2 0 0 ( menyerang dgn aggresive)
Evil Druid 0 1 0 0 0 0 0.1 ( teleport jika monster lebih dari 1)
Evil Druid 0 0 1 ( mencari monster)

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